Title

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Characters


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Leste


D20

DnD 5e

D20

Goliath

D20

Monk

D20

Cobalt Soul

D20

Dont/Ask

Artist credit: Myself

Leste Isn't their real name


Mina Dora


D20

DnD 5.5e

D20

Minotaur

D20

Rogue

D20

Swashbuckler

D20

She/Her

Mina Dora is a ~7ft tall minotaur, and perhaps the world's worst thief. When peril demands her attention it has it, she is fast, dexterous, and surprisingly invisible. But unless a sword, bow, or staff are aimed in her direction she is very much distracted and within her own head.

This inability to focus is at odds with her attempted methods of thievery. She fancies herself the cat burger type, sneaking in at the darkest hour of night, avoiding every trap and alarm before disappearing into the black to never be found. And she has successfully done so, but not as repeatedly as she'd like. Her most recent caper could very well have been her last.

Mina Dora was hired by a wealthy mage with few scruples to steal a set of enchanted clays from the potters guild. Mina Dora became rather distracted within the Guildhall as she perused all the fascinating tools and crafts. It was in this distracted state that Mina set off an alarmed door, startled she broke her way through the door. From here the silent night was replaced with the mix of rushed speed and clumsy accidents.

By the time Mina had her quarry and her freedom of the place the hall was a shattered mess. Broken pottery, overturned shelves, doors removed from hinges, and an unfortunate few hoof prints preserved in clay.

While nobody had seen her, the evidence left over made that point moot. In a matter of days she had no safe place to hide. The mage wanted nothing to do with this, the guild was considering turning her in to protect other operations. Mina fled her city and found herself falling into the role of an adventurer.


Paul Shepherd


D10

VTM 5e

Clan Symbol

Toreador

D10

Grim Reaper

D10

He/Him


Homebrews


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Weapons


Suplimental Weapon Properties


Restraining

You may grapple at the range of this weapon. Additionally when landing an attack with this weapon you may grapple as a bonus action.

Multi-Headed

This weapon can deal a number of the three physical damage types: Bludgeoning, Slashing, Piercing. As a bonus action you may make an additional attack dealing 1d4 of the damage type you didn't choose in your last attack.

Catching

Making a disarming attack with this weapon allows you to add your damage dice to the attack roll.

Unwieldy

Failing to land an attack gives you disadvantage on your next attack with this weapon until the end of your next turn. You can instead take a bonus action to “settle” removing this disadvantage.


Billhook

Melee Weapon (martial)

Damage: 1d10

Damage Type: Slashing / Piercing

Mastery: slow

Properties: Heavy, two-handed, Restraining, Reach, Multi-Headed (S,P)

Weight: 6

Cost: 10gp


Mancatcher

Melee Weapon (simple)

Damage: 1d4

Damage Type: Piercing

Mastery: Topple

Properties: Heavy, two-handed, Special, Reach, Restraining

Weight: 6

Cost: 5gp

Every turn that a creature is grappled they take 1d4 piercing damage.


Ranseur

Melee Weapon (martial)

Damage: 1d6

Damage Type: Slashing

Mastery: Push

Properties: Two handed, Reach, Catching

Weight: 4

Cost: 15gp


Lucerne Hammer

Melee Weapon (martial)

Damage: 1d10

Damage Type: Blugeoning / Piercing

Mastery: Sap

Properties: Heavy, two-handed, Reach, Multi-Headed (B,P)

Weight: 6

Cost: 20gp


Pole Axe

Melee Weapon (martial)

Damage: 1d10

Damage Type: Blugeoning / Slashing / Piercing

Mastery: Vex

Properties: Heavy, two-handed, Reach, Multi-Headed (B,S,P)

Weight: 6

Cost: 20gp


Bec de Corbin

Melee Weapon (martial)

Damage: 1d8

Damage Type: Slashing / Piercing

Mastery: Sap

Properties: Light, Multi-Headed (S,P)

Weight: 4

Cost: 8gp


Whip (rework)

Melee Weapon (martial)

Damage: 1d4

Damage Type: Slashing

Mastery: Slow

Properties: Reach, Finesse, Catching

Weight: 3

Cost: 2gp

Warsword

Melee Weapon (martial)

Damage: 1d10

Damage Type: Slashing

Mastery: Graze

Properties: Heavy, Versatile (1d12), Finesse

Weight: 5

Cost: 30gp


Greatsword (rework)

Melee Weapon (martial)

Damage: 2d6

Damage Type:

Mastery: Cleave

Properties: Heavy, Two-Handed, Reach

Weight: 6

Cost: 50gp


Grandsword

Melee Weapon (martial)

Damage: 2d8

Damage Type: Slashing

Mastery: Cleave

Properties: Heavy, Two-Handed, Unwieldy

Weight: 10

Cost: 75gp


Assassin's Dagger

Melee Weapon (simple)

Damage: 2d4

Damage Type: piercing

Mastery: Vex

Properties: Finesse, Light, Thrown, Special

Weight: 1

Cost: 2gp

When wielding this weapon creatures within 5ft of you gain a +2 to attack rolls against you. attacks maid while hidden deal an additional 1d4 damage.


Sword-Breaker

Melee Weapon (simple)

Damage: 1d4

Damage Type: Slashing

Mastery: Vex

Properties: Finesse, Light, Thrown, Catching

Weight: 1

Cost: 10gp


Kanabo

Melee Weapon (martial)

Damage: 2d8

Damage Type: Blugeoning

Mastery: Topple

Properties: Heavy, Two-Handed, Unwieldy

Weight: 10

Cost: 20gp


Nunchaku

Melee Weapon (martial)

Damage: 1d6

Damage Type: Blugeoning

Mastery: Vex

Properties: Light, Unwieldy

Weight: 2

Cost: 2gp